RealFiction — Live Game Server Infrastructure
A live, user-facing multi-server Java game network running on Ubuntu / Oracle Cloud. I designed, deployed, and operate it end to end — Velocity proxy routing, server nodes (lobby / arcade / SMP / anarchy), plugin interoperability, MariaDB + Redis, reverse proxy, performance tuning, and live-ops triage.
- → Refactored plugin code for Folia / Purpur region-threading: replaced unsafe async world access with region-safe scheduling.
- → Tuned JVM, proxy routing, and chunk / database pipelines under real player load — tail latency over mean.
- → Owned config hygiene, plugin compatibility, deployment, and observability — every change shipped behind a known-good baseline.