RealFiction — Distributed Multiplayer Server Infrastructure
Architected and operate a distributed multiplayer backend on Oracle Cloud Infrastructure (Ubuntu Linux) — a Velocity proxy fanning out to authoritative Java nodes over MariaDB and Redis, serving concurrent real-time workloads.
- → Multi-node architecture: custom backend services, persistent player data, live production debugging.
- → Networking, deployment pipelines, process monitoring, JVM tuning, runtime optimization.
- → Tail latency over mean as the player-experience KPI; every change behind a known-good baseline.